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My relationship to games

October 16, 2025
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self dev

I work at a game company, but I don't consider myself a gamer. The shared thread between games and other storytelling mediums like books that I am drawn to is that they are vehicles for meaning. However I haven’t until now understood why I needed to play meaning when I can simply read or watch it and then apply it in my day to day life. I often find games stressful, like extra work, but I realized the label is the problem. "Gamer" is a consumer identity. My approach is different.

I don’t like to be thought of as a gamer. I like to work on systems, not in them and since my adolescence I’ve had a resistance to games, concerts, and other purchasable experiences. After working in live audio I could never go back to being in the audience in the same way. It was never as good. I knew I was meant to be behind the stage.

So it wasn’t until today, when I reframed games. I don’t identify with the term gamer. Im not consuming a story; I'm decoding a system. I was on the verge of tossing them out categorically but before I could finish the sentence I was writing, the memory of playing Bonanza came to mind.

On a recent family vacation—oh boy vacations, that’s another thing I struggle with—The board game Bonanza taught me negotiation not as a narrative, but as an algorithm. It felt in retrospect like being guided through the steps of a dance until you realize that you’re dancing. The dance (algorithm) of Bonanza is:

  • Figure out what everyone wants, who has what you need, and loop in as many parties as required for the equation to reconcile. Now that’s a fundamental tool that I use to approach negotiations in business.

This reframe unlocked why games matter. They teach three things better than any other medium:

  1. Agency. Other mediums show you the path. Games force you to walk it. You learn by doing, not watching. They are the medium of participation.
  2. Systems Literacy. You don’t just learn about a complex system; you operate within it. You internalize the rules by feeling the consequences. It’s the difference between reading a manual and running a market.
  3. Consequence-Free Failure. Games create a sandbox for iteration. Dying is a data point, not a catastrophe. This teaches resilience in a way that's too costly in real life.

My challenge isn't to become a gamer. It's to fall in love with games as engines for learning agency.

The question I’m still on is, is it worth it? All that time you spend in a game. There’s an opportunity cost. You could be playing the game of life, and games are not as restful as books and other passive mediums. For a kid with loads of energy games make sense as guides to agency. They’re a wonderful form of entertainment for those who are looking to be entertained—with the positive side effect that they can be agency boosters. For me though, I wonder if they’re a flawed mediums for utility after all if I’m already playing life with a playfully competitive, creative, self growth mindset. What can games offer me?